Turbo Sliders 0.86b and Turbo Sliders Editor 0.86b
Copyright 2003-2004, Antti Mannisto

You are free to use this version of the program as long as you do not
pretend you have supported the development if you have not (see SUPPORT.txt). 
You are free to distribute the program as long as you are not selling 
it and you have not made any modifications to it. The game is provided 
"as is" without warranty of any kind.

This program uses several LGPL libraries (SDL, SDL_gfx, SDL_image, 
SDL_net, lib_png, a modified version of BFont, zlib and OpenAL). 
Source codes for the SDL libraries are available at http://www.libsdl.org/.
If you cannot download the source codes from the link above, you can contact
me and I will send them to you (to comply with the SDL license). Source 
code for the Creative OpenAL implementation can be found here:
http://opensource.creative.com/

See README-SDL.txt for SDL license details. LGPL license text can be found
at http://www.gnu.org/copyleft/library.html 

BFont has been modified and the modified version can be found
in the build directory, along with the object files of the
game to allow rebuilding with newer versions of BFont. ALut.obj
from OpenAL project has also been statically linked and can
be replaced with newer versions.

The idea of the game has been taken from Slicks'n'Slide by T&J Kauppinen. 

The two bigger fonts the game uses were taken from the BFont
distribution (they were assumingly free to use, let me know if that is
not the case). The small font and all other game graphics have been 
made with GIMP. Some samples have been mixed using freeware samples, 
special thanks go to various people who have created several excellent 
engine sounds and put them to http://www.theuspits.com/.
